Projects

Game Audio

Sound Rework
Bloodborne Dark Beast Paarl

A boss scene from the game “Bloodborne”, where i have replaced the original audio with my own sounddesign and music.

Watch and listen here

The Cabin
A game by me

A game that I solo-developed for a school project. Programmed in Unity with sound implemented through FMOD.

Watch and listen here

If you want to download and play the game for yourself:
For Windows
For Mac

Sound Rework:
No Man’s Sky showreel

A sound redesign of the different biomes, creatures, machines and more from the NMS sci-fi universe.

Watch and listen here

Internship at:
RRBE Sound

I spend 4 weeks making animal and boss sounds for the game Necesse by Fair Games.
This assignment taught me a lot about making sounds for a game with an existing audio profile, and how to utilize the feedback from the audio-director, in order to produce sound design that fit into the universe of Necesse.

(LinkedIn)
“Great boss sounds (and a lot more) you made!
Huge recommendation from here!”

– Rune R. B. Eskildsen, Audio Director

Internship at:
Cujo Sound

As an intern at Cujo Sound on my 5th. semester I had the pleasure and privilege of working on titles like “Pax Dei” and “The Magical Mixture Mill”.

Two games that tought me alot about the process of game-development and in depth
insight on tools like Wwise and Unreal on a AAA scale.

(Cujo.dk)

“Through experience Fabian has gained in-depth understanding of the Wwise music system and it’s unique way of transitioning between parts and details.”
– Bjørn Jacobsen, sound supervisor


Game Accessibility using sound

I’ve had the privilege of working on accessibility in video games for the visually impaired as part of my bachelor’s project, which has been both a fantastic and challenging experience. My goal was to transform a small game I created a couple of years ago into a playable experience for blind players, using sound as the primary tool to achieve this. The game was completed by almost all the blind participants.
For the research of this project I interviewed 10 gamers with visual impairment, and 2 experts working with accessibility on a daily basis.


Trailer Music

Submersion

Stay Still

Ragnarok

No Face


Ready to Work Together?

Let me know what you need for your project(s).

  • Dynamic and Immersive Game Audio
  • Unique Sound Designs
  • Interactive music
  • Audio communication consulting
  • Branding/Advertizing